If an attack does 500 damage, but moves so slowly that an ant will outrun it, that's not fun, that's not balanced, that's just stupid. Yes, I'm guilty of making one (The Repeater Zombie), but recently I have rebalanced it quite a bit. If a monster has an insta-kill hitscan attack, and one health, that's not fun! It's either a pushover, or too damn frustrating! Glass cannons are stupid to fight. I will say first that you DO NOT EVER balance one extreme with another. Then there are numbers of attacks, type of attacks, speed of attacks, movement speed, gimmicks, rarity and situation. Health and damage being the most obvious. There are several factors that go into the difficulty of a monster. Play Nuts.wad without any cheats, gameplay mods or anything like that. The second thing to make sure of is to see if this balance is actually FUN. Was the imp meant to be a common weakling? Was the Cyberdemon meant to be a boss? If the answer to these questions is yes, then very good. There are two ways to see if something truly fits into this staircase the first is seeing if it fits the difficulty the monster was intended for. Cyberdemons have a whopping four times the health of a Baron and is capable of one-shotting the player. Barons are the same as Hell Knights, but double the health, so it stands to reason these would be rarer. Just as dodgeable, but it also has more health to deal with. The Hell Knight, however, is much more damaging. Imps are a bit more powerful but dodgeable, and still common because it's not very strong. At the bottom of this staircase is the Former Human it's very weak, almost incapable of killing the player, and usually placed in groups. Let's look at the basic Former Human, Imp, Hell Knight, Baron of Hell and Cyberdemon. Some monsters are more powerful than others, according to this staircase. In a single-player game like Doom, you balance it according to a progressing staircase. How do you decide a weapon does too much damage? Or if a monster has too much health? What are you balancing it against? In a multiplayer game like Quake 3, you balance it with the other weapons because each item is readily available, they should be equally useful in general. In first-person shooters, things aren't any easier to see if they're balanced. Blizzard Entertainment tweaked Starcraft 1 for years to make sure it was balanced, and it appears they're doing the same with Starcraft 2. Balance issues are not always clear it takes testing in real game conditions to make sure, but it is worth the work to make sure a game or mod is the best it can be. If one faction is too powerful, then that scale tips and the game is unbalanced. It doesn't SEEM like a hardware issue, but I'm far from an expert.Here's a subject apparently few users grasp sufficiently: Balance.īalance mostly deals with different factions in strategy games like Starcraft or Age of Empires, where each faction has its own strengths and weaknesses, but they have to remain balanced on the stereotypical scale. (Though with Ark I would have to have my fans at max to not overheat, but It's fine at 2560). I can run both at 4k and the highest settings. Dragon Age Inquisition can take a lot of power to run. Ark for example is hugely unoptimized and kicks even the best PC's butts, (mostly due to being so unoptimized). I know the processor is apparently minumum, which I am surprised at, since it may not be the newest or flashiest, but it's a good processor and I can play other graphically intense games on the highest settings just fine. I tried searching for the issue but the only things coming up are from old Doom games, and the one from Beta about flickering that is on BethNet, but it doesn't let you get to the thread. I have tried turning my resolution down, vsync on/off, etc. I reinstalled, as well as verified twice, no files missing. When I start the game, it keeps flashing, goes black, then shows the screen, like twice a second.
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